

Modeling the compound hand surface and joining fingers to it.Ĭreating the forearm, and insetting compound contours into the "box" modeling simple objects that are duplicated and warped Lining up, scaling the torso to the right appendage. Modeling the torso, creating compound curves through simple Straight projection and rotating the eye UVs to line them up. Merging the eye geometry into the body to form a single model. Merging the Teeth and gums into the torso model, andĬombatting the uv projection of each tooth. Re-unfolding the headĪnd Body into unique UVs, instead of Mirrored UVs.
WINGS 3D STITCHING FULL
CuttingĪnd stitching toes to the legs to form a single UV island.įreezing mirror to a full mesh and re-arranging the parts.Īrranging the claws in the UV window. Unwrapping and stitching the head sections together. Splitting the model with basic unwrapping, and unfolding the Preparing the body for UV layout by marking hard edges in (NOTE: this section is divided into subsections for easy study) Optimal mesh that deforms easily, and is edited easily. Re-routing edges, faces, and tweaking points to create an Merging and bridging multiple meshes together to form oneĪ different technique to constructing a leg from the foot up.Ĭreation and refinement of the head geometry to mach referenceīridging the head mesh to the body mesh, cutting and tweaking "cube" modeling the leg, using landmarks on the reference "cube" modeling the arm, using techniques learned in previous Using Image Reference, construction of a torso through basic Use the vertex pallette to add color detail to an objectĬonstruction of the legs and their assembly and posture.Ĭonstruction of Head, thorax and abdomen. Use different methods of unfolding and projecting a complex Using wings3d's UV unwrap and UV Charts to unfold a 3d object Time-compressed video Modeling a character from a sketch
WINGS 3D STITCHING HOW TO
How to use Wings3d's image plane to import reference Time-Compressed Video of foot modeling using previous lesson'sĬompressed video showing super simple ear geometry. Using simple geometry to generate complex Subdivision feet. Time Compressed video of a more refined head mesh. Time-Compressed video using the previous lesson for a moreĬonstruction of a base head mesh that is easy to alter and Using the Edge loop philosophy to model and refine objectsĪpproaching low-resolution hands using Edge loops. Time-compressed video of the previous lesson, with more Your first wings3d model, a simple human body. Transitioning between sharp and smooth edges on a subdivision Using and modifying a subdivision cage to demonstrate theĭifferent sharp/round edges on complex corners. Learning how to handle and visualize subdivision meshes and Learning how to use the menus and tweak mode to moveĪ breif introduction to subdivision modeling and it's Setting up Wings navigation controls and how to move around LearnWings3d_Ch02_Selections and Navigation This is the chapter list for this tutorial set:Ī basic overview of the wings3d interface,and setting up the This program is so easy to pick up, its like accellerated learning once you see a technique being shown at high speed.Įven with half of it timelapsed, its still a couple hours long. The first 23 videos are meant to prime you on how to see what I'm doing, so that you can interpret the timelapses easily. Half of the modeling tutorials are timelapsed. Heck, it isn't even to version 1.0 yet !! The community behind wings is quite talented, so I'm sure those two features will eventually make it into the program. It's clear that I could live without those, but hoo-boy, that would be very happy making for me. Morph targets, and vertex colors co-existing with UVs. There are only two things I would wish for to make Wings complete: Itellyouwhat, it has saved my butt many-a-time under deadline. I've been using Wings since 2002, and it has been quite the workhorse, helping me complete small jobs, complex jobs(such as my messiah tutorials) and it has been used extensively on BVG games produced by Avalanche Software. I took some time out from playing with messiah, and made a modeling video for an awesome freeware program called Wings3d.
